[chrawl] Devlog 1: Animations And Pathfinding
I was relatively busy this week (read as CS:GO and school). However, I managed to get some work done on chrawl. The major things are some animations for hands and a gelatinous cube, as well as pathfinding enemies. Additionally, I worked on concepts for the magic system. As I have things planned right now, chrawl will primarily be focused on magic, which is why I’m starting to think about magic so early indev. First up, Pathfinding enemies:
Also, here’s a gif of some new animations: Yes I know, the left hand looks like some sort of bizarre torch a zombie would carry, I haven’t gotten to animating that one yet.
Now, for the magic system. There will be 3 main types of magic casting.
Simple “Hand Magic”
Simple Magic: Small utility and weak offensive/defensive spells, things like a small fireball, a glowing orb of light to act as a torch, a shield, …. . They don’t requiere any itmes to cast.
Tomes: Uncommon spells that are mana intensive and mostly used for combat. I’m considering procedurally generating tomes and implementing something like a library.
Scrolls: One time spells that are rare and extremely powerful. Some may use them to become powerful spellcasters, others who are more oriented on becoming a buisnessman could sell them.