[chrawl] Devlog 3: Explosions And Item Swapping
First of all, here are a few visual changes.
Gelationus Cubes now explode into a green hailstorm of jelly doom. It might be a bit overkill, but I’ll leave it for now.
Stone walls now have bump maps to give them a 3d appearance. This didn’t seem like a big addition at first, but it really makes a difference. Here’s a comparison of casting a spell with and without bump maps.
Now to the magic system. I implemented a way to swith between Tomes, Scrolls, and Simple Spells. You can see it in action here:
Additionally, I started working on generating Spells, expect to see some random spells in the next post!
Next week I will be in spain learning some spanish (yay…), that means no progress on chrawl or Devlog next week unfortunately. I’ll be back in 2 weeks with a new and exciting devlog!