[chrawl] Devlog 3: Explosions And Item Swapping

First of all, here are a few visual changes.

Gelationus Cubes now explode into a green hailstorm of jelly doom. Gelatinous Cube Exploding It might be a bit overkill, but I’ll leave it for now.

Stone walls now have bump maps to give them a 3d appearance. This didn’t seem like a big addition at first, but it really makes a difference. Here’s a comparison of casting a spell with and without bump maps. Bump Maps

Now to the magic system. I implemented a way to swith between Tomes, Scrolls, and Simple Spells. You can see it in action here: Swapping Items

Additionally, I started working on generating Spells, expect to see some random spells in the next post!

Next week I will be in spain learning some spanish (yay…), that means no progress on chrawl or Devlog next week unfortunately. I’ll be back in 2 weeks with a new and exciting devlog!

Written on March 20, 2015